The task here was to Imagine what the indie game ‘Castle Crashers’ might look like if it was re-made as a triple A title.
The basis for the cover was a piece by deviantART user Adrian-Drott: http://adrian-drott.deviantart.com/
I built the rest of the cover around that image, by adding the logos and fitting it into the Xbox ONE template.
The logo and template resources came from: http://vgboxart.com/
My idea to change this into a Triple A title was to make it a bit darker, and a bit more epic. It has a style that would more easily be associated with medieval times, and Knight quests: that look of weathered parchment or an ancient scroll. Taking out the colour a bit also helps move it away from being as zany and cartoon-ish as it was before.
The main element I worked on was the ‘Castle Crashers’ logo, which I wanted to style so that it would fit more with the darker, parchment based image. First I took the colours out a bit by adding a colour overlay with the colour of that dark brown the background has on a lowered opactiy. So the colours are still there but muted. I then got a rusty metal image from the internet and laid i overtop the logo with a layer style of Soft Light, so that it would blend with the text. But I wanted the texture to only be on the flat of the font, rather then the black outlines, so I could preserve a Three Dimensional look, so just with the magic wand tool I selected all those black areas with the wand tool on the logo layer, and then went over to the texture layer and with that same area still selected, deleting those sections.